In the modern world, it is easy to become a superhero, an inhabitant of another civilization, or someone with fantastic powers. Role-playing games are a space of comfort for self-expression where one can be the master of the situation in the company of one’s accomplices. The world of games becomes a separate world where one can switch between characters, tactics, and behavior patterns.
The focus of my attention is the representatives of subcultures such as streamers, strikeball players, saberfighters, cosplayers, re-enactors of historical battles and dances, role and board players. Within these subcultures, participants identify themselves with existing or fictional characters.
The name of the project—Simplex—is a metaphor of infinitely multiplying dimensions. Simplex is a polyhedron that can be transformed into a figure of a higher dimension: from a segment to a triangle, from a triangle to a tetrahedron, and so on—from one-dimensionality to multidimensionality. Just as the characters in this project construct new, imaginary worlds.
Such role-playing games are a reflection of the processes taking place in society as a whole. Under the influence of political and economic changes and invisible information flows, a person unconsciously becomes the target of global algorithms that blur the line between reality and computer simulation.
During the day, the individuals change their behavioral patterns and social roles, both in real and virtual spaces: from a citizen, an avatar on a social network, to a character in a game. Regardless of their chosen role when interacting with the outside world, a person becomes part of the “global game”, in which both people and artificial intelligence take part.