In the modern world it is easy to become a superhero, an inhabitant of another civilization, or someone with fantastic powers. This is successfully put into practice by the younger generations, those participating in online games or attending thematic festivals.

Such forms of transformation are not purely for entertainment. Transforming themselves into fantastic creatures of imagination, or simply identifying themselves with someone else, the young people seek to discover another I, escape from their problems of loneliness, their struggle against the stressful routine of real life. The world of games becomes a space of comfort where one can be the master of the situation in the company of one’s accomplices. 

Heroes of this project are re-enactors of historical battles and dances, streamers, role players, saberfighters, cosplayers, strikeball players.

The name of  the book—Simplex—serves as a metaphor in which the number of dimensions can be infinite. Simplex is a polyhedron that can be transformed into a figure of a higher dimension: from a segment to a triangle, from a triangle to a tetrahedron, and so on—from one-dimensionality to multidimensionality. Just as the characters in this book construct more and more imaginary worlds.

Viewers are given the opportunity to immerse themselves in an infinitely vast imaginary universe, with its own set of characters, prototypes, rules of the game, and languages.

The philosopher Jean Baudrillard in his work «Simulacra and Simulation» wrote «we lost touch with reality, entered the era of hyper-reality—an era in which the external form is more important than content, and the relationship between things and their signs is broken.» Simplex, therefore, is an invitation to muse about the perception of reality, which seems to be equally unique and true for each of us.